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Modifying a Canvas Prefab in Prefab editor resets its Rec Transform comp...
Steps to reproduce:1. Create a new project2. Create a parent canvas3. Create a child canvas4. Create a prefab out of the child canva... Read more
[iOS][Android][.NET 4.x][IL2CPP] Using System.Net.Security.SslStream cau...
To reproduce: 1. Download attached project "request_tests.zip" and open in Unity2. Open "requests" scene3. Set Scripting Runtime Ver... Read more
[Terrain] Tree Tool - Preview isn't the "default circle" anymore. Uses o...
Repro:1. Open a Unity Project using version 2019.1.0a9 (0acd256790e8). This is the public alpha version available via Hub2. Create a... Read more
Popup windows are not automatically closed when the Editor app loses focus
To reproduce:1) Create new project2) Make a prefab out of any object in scene3) Select the same object in scene4) Change something, ... Read more
Crash on CollectTransformsRecursive when redoing Animator's transform hi...
How to reproduce:1. Open the "Animator_Redo_Crash.zip" project2. Open the "SampleScene.unity" scene3. Select "Crash_Model" in the Hi... Read more
Standard Shader Parallax mapping causes graphical artifacts on the GameO...
How to reproduce:1. Open the attached project2. Move Editor Camera around in the scene and inspect StartingIslad GameObject Expected... Read more
Package Manager - Canceling package install forces you to install or res...
When canceling any package install you have a choice to "Continue" with the install or "Force Quit" Unity. If you choose to restart ... Read more
[Scripting, Profiler] It's not possible to get runtime size for meshes
With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size