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Empty build throws new warnings "FS.syncfs operations in flight at once,...
-e: see title, new with 5.5, not seen in 5.4 -repro:--create new project--build and run for WebGL (tested and repro with Chrome and ... Read more
[Animation Window] Adding a keyframe outside of the clip range and undoi...
[Animation Window] Adding a keyframe outside of the clip range and undoing does not resize clip. Repro:- Open attached project.- Ope... Read more
[WASM] WebGL build crashes when AudioSource.pitch changes
Reproduction Steps:1- Open reproduction project and build for WebGL (Make sure WebAssembly is enabled).2- Run the build using a WebA... Read more
Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps:1. Open the attached project;2. Open the main.unity scene and run it;3. Select the Main Camera object in the Hier... Read more
[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...
Reproduction steps:1. Open the attached project;2. Open the Controler in the Animator window;3. Observe that Layer2 is synced layer ... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Re-serializing has no editor.log time marker
To reproduce:1. download "2010.zip" (link in edit)2. make sure force text serialization is set in the editor3. create new unity proj... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the s... Read more
Cannot dock windows in a floating window
Steps to reproduce : - create a new project- undock a window- try to dock another window within the undocked window and notice that ... Read more
DrawUtil::DrawMesh crash upon Play
Repro steps: 1. Create a new project2. Press Play3. Crash Expected outcome:No crash Notes:- crashes with certain layouts; deleting t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used