Search Issue Tracker
MonoDevelop throws exception when opening large compiled shader
- Import the attached Projector.cginc and TiledTerrain.shader files into a Unity project- Select the shader and press the "Compile a... Read more
SendMessage has no receiver
Steps to reproduce:1. Open attached project's "682899-KaijuPanic.zip" scene "Research".2. Play the scene.3. Click on engineering tab... Read more
Creating tags with names "New..." or "Remove Unused Tags" removes the ab...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
The option to create a New... Packing Tag gets pushed off the menu on a ...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
Remove Unused Tags does not require confirmation to remove tags
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a few new Packing Tags but ... Read more
Packing Tags over 199 characters long show up as blank in the dropdown list
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a new Packing Tag over 199 ... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
Using or not using the 'new' keyword gives conflicting warnings in the E...
How to reproduce: 1. Open attached project- Notice the warning upon compilation2. Add a 'new' keyword after the 'private' keyword in... Read more
Crash when 'OnCollisionEnter' function is triggered many times
To reproduce:1. Open attached project2. Open CrashScene3. Press play4. Editor crashes Read more
Object continuously rotates with frozen rotation
To reproduce the bug please follow the steps1. Open attached user project2. Open "scene" scene3. Play sceneCubes continuously rotate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used