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6
votes
Won't Fix

[PlayerSettings] [ColorSpace] Linear color space changes the text and it...

UI

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Jun 02, 2015

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Version/s: 5.0.1f1

Repro steps: 1) Open the attached project 2) Go to Player Settings -> Other Settings 3) Change Color space from Gamma to Linear or v... Read more

0
votes
Fixed

Crash selecting Scripting Backend in standalone Player Settings

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f2

To reproduce: 1. Open editor 2. Open Player Settings 3. Selec PC, Mac & Linux tab 4. Click on Scripting Backend and select Mono2x ... Read more

0
votes
By Design

[AABB] error is given when object scale is 0

Scene/Game View

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Jun 03, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project 2. Open "Scenes/scene1" scene 3. Select "effect_anger_005 > e... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

[Documentation] TextureImporter docs are not informative about max textu...

Docs - Manual

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Feb 03, 2015

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Version/s: 5.0.0b21

documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html "Note that... Read more

0
votes
Won't Fix

When the size of the text is bigger than the height of the input field, ...

UI

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Jun 07, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project 2. Open 'First' scene 3. Notice that the height of the second Input Field is 28 pi... Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to OSX Standalone 4. Run the standalone build with the... Read more

0
votes
Won't Fix

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

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Jun 08, 2015

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Version/s: 5.1.0f2

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and i... Read more

0
votes
Fixed
0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce: 1.Open attached project. 2.Check Editor settings, notice that "Virtual Reality Supported" is enabled. 3.Try to build p... Read more

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