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Fixed
Votes
0
Found in
5.0.0b21
Issue ID
669283
Regression
No
[Documentation] TextureImporter docs are not informative about max texture size
documentation for TextureImporter is vague on max texture size
http://docs.unity3d.com/Manual/class-TextureImporter.html
"Note that each platform may impose maximum texture sizes."
I would like to see a breakdown of this, per platform.
For example Unity recently exposed 8k textures (for DX10-ready hardware & up from googling), but DX11 supports 16k textures: if I switch my project to DX11, will it be enabled?... no idea.
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