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Editor crashes on mono_g_hash_table_lookup_extended when script is dele...
How to reproduce:1. Open the attached project2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoD... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...
When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more
Video is stuck and never finishes playing when transcoded with VP8 codec...
To reproduce:1. Open attached project2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See att... Read more
IMGUI not shown in build - not stripping enables it
-e: see title, works well in editor -repro:--open attached project--play test scene--notice IMGUI button--build and run for WebGL--N... Read more
Editor log is missing detailed information about % break down for each a...
Reproduction steps:1. Open the attached project.2. Select Assets > Build Asset Bundles > iOS in the menu bar.3. Wait until bun... Read more
Reverting a value to prefab doesn't reset the prefab override flag on th...
Reproduction Steps:1. Import attached project.2. Drag "Cube" prefab into the Hierarchy.3. Change a value of the child object in Tran... Read more
[PVR] OpenRL error Too many output rays emitted can still happen in rare...
OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more
[WebGL] [Edge] Cubemap Reflections blurry in Microsoft Edge
To reproduce:1) Open attached project2) Build it for WebGL3) Run it on Edge Reproduced in 5.5.0f3, 5.5.2p3, 5.6.0f1, 2017.1.0a3 Repr... Read more
MPB assignment of the stencil Reference Value does not over-ride the ori...
To reproduce:1. Open attached StencilBugs (u5.2.2f1) or StencilBugs (u5.6.0b10) project10. Load the scene 'Stencil_MPB_Bug'11. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used