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[ReflectionProbes] Realtime interreflections ignore bounce settings
Realtime reflection probes ignore the number of reflection bounces on the Scene tab of the Lightmapping window, and the Max Realtime... Read more
[WP8][UI]Button Alpha animation does not work if the alpha was set to 0
Trying to animate the color alpha of a UI button does not work on windows phone if the alpha values were set to 0 in the button sett... Read more
[DeferredRendering] Other cameras don't take depth buffer from deferred ...
When you have in the scene deferred camera with lowest depth, other cameras clears deferred camera depth buffer (even with Clear Fla... Read more
[AssetImporter] Undo'ing "AssetImporter.assetBundleName" changes creates...
To Reproduce: 1. Open the attached project. 2. Click on kaboom.txt in /Assets/Sounds, notice that Asset Bundle (in the inspector) is... Read more
[WP8][Animation] UI sprite animations don't work in Unity 5
To reproduce:1. Import repro.unitypackage2. Open Example scene. It has a UI image that is being animated to switch sprites3. Enter p... Read more
[Crash] Crash when calling GetParticles/SetParticles on a SubEmitter sys...
To Reproduce: 1. Open the project '658934_get_set_particles_crash' (attached to the post). 2. Open the TestScript.cs and uncomment t... Read more
[MovieTexture] Correct width & height values are not set until Play is c...
1. Open the attached project and play the scene movieTexture. 2. Notice that the first log message outputs incorrect width/height va... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
All about bugs
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Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch