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Animator.Play() for animator w/ no default motion will flash objects ini...
Steps to reproduce: 1. Download and open attached project "AnimationTest.zip" 2. Open scene "animationtest" and play it 3. Clicking ... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce: 1. Open attached project 2. Build and run windows standalone 3. Select full resolution for your monitor 4. Select wind... Read more
5.3.0b2 crashes on Windows when debugging on Visual Studio 2012/2013/201...
Steps to reproduce: 1. Open attached project 2. Open 'NewBehaviorScript' with Visual Studio 3. Attach Visual Studio to Unity debugg... Read more
[AO] Disable Ambient Occluion baking for specific objects such as bilboards
Request from Plarium to implement ability to Disable Ambient Occluion baking for specific objects such as bilboards Read more
Upgrading project from 5.0 breaks Event Triggers
How to repro from scratch: - in Unity 5.0: - create scene, delete everything add a game object - add an event trigger - add a... Read more
State Machine Behaviours on Mecanim states persist in the serialization ...
1. Open attached project. 2. Open "Bloat" animator controller with Unity editor. 3. Notice, that there are no states. 4. Open "Bloat... Read more
List in bug reporter doesn't hide after tabing out of the title or click...
How to reproduce: 1. Open Unity 2. Create a bug report (Help > Report a Bug) 3. Write something to the title, when list of related e... Read more
[CustomInspector] EditorGUIUtility.currentViewWidth returns wrong value
Steps to reproduce: 1. Open attached project 2. Open 'Main' scene 3. Select 'Inspector Helper' in the hierarchy 4. Notice there are... Read more
IL2CPP VS generated project depends on VS2010
It tries building MapFileParser using VS2010. Read more
Ping doesn't work on Android
http://docs.unity3d.com/ScriptReference/Ping.html doesn't work on Android, throwing error "socket: Permission denied" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL