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Changes to prefab references done by scripts are not marked as overrides...
How to reproduce:1. Open user-submitted project (PrefabOverridesBug)2. In the 'Prefabs' folder select the 'ItemWithDot' prefab and d... Read more
Inspector show info box instead of editors when having multiple missing ...
Having a GameObject with multiple missing scripts are creating an incorrect number of editors for the Inspector.Instead of creating ... Read more
Swapping texture on material at runtime results in missing texture
Repro steps:1. Open the project without deleting the Library folder2. Observe Swap_Tex component on neko:body object-> 2 missing ... Read more
Video Clip fails to upload to Cache Server when upgrading an old project...
Steps to reproduce:1. Open user attached project2. Enable cache server in Preferences settings3. Right-click on the clip in the Asse... Read more
Tab windows ignore taskbar location and overlap it when the tab windows ...
How to reproduce:1. Create a new project2. Unlock Windows taskbar3. Drag taskbar to the top of the screen4. Detach a tab window (e.g... Read more
Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project2. Open the profiler window3. Play the scene- Note the frame time for Physics.OverlapSpher... Read more
"ComponentGroup.SetFilter" doesn't detect "SharedComponentData" accurate...
Reproduction steps: 1. Open "EcsFiltering.zip" project2. Enter Play Mode3. See Console output Expected Result:"Unique shared strings... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reproduc... Read more
[XR][OpenVR] ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.Ster...
not sure but this may be a regression as Will said the different hardware shots looked very similar when he implemented stereo scree... Read more
Functions inside destroyed components can get called
How to reproduce:1. Open the "Destroyed_call_repro.zip"2. Open the "SampleScene.Unity" scene3. Enter Play mode4. Press A (Debug log ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation