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Mathf.FloorToInt behavior changed in Unity 5
Mathf.FloorToInt bahavior changed from 4.6 to 5.0.In 5.0:When the floating point value gets close to int.MaxValue or greater, the re... Read more
Crash on opening Scripts folder
1. Open attached project "678350_jackalope.zip".2. Try to open Scripts folder.3. Unity stops working. Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more
Memory leaks when running standalone player with "-batchmode -nographics...
Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project; The same standalone was launched with "-batchmode" and "-batchmo... Read more
<RI.Hid> errors pluging/unpluging usb headphones, controller, bluetooth ...
Not a harmful message. Related to editor's input manager. When manager can't handle the message, <RI.Hid> message appears. Read more
[Hash128] GetAssetBundleHash receives wrong hash from assetbundle with a...
1. Open attached project "demo.zip"2. Press AssetBundles->Build AssetBundles3. Look at the last console output4. hash(received wi... Read more
Editor crash upon opening Unity 4.6 project in 5.0
1. Download attached project 'Project_case_677054.zip'.2. Try to open it. On script compiling it should crash. Read more
Assemblies are not processed by updater in some scenarios
In some scenarios the API update process skips one or more assemblies. To workaround this, just reimport the assets (assemblies/scri... Read more
Specific scripts cause Assembly Converter exception to fail WP8 build
Steps to reproduce:1. Download attached project2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter exc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field