Search Issue Tracker
[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce:1. Open the attached project;2. Build and run "DemoRegion" scene;3. Using HTC Vive controllers, shoot at the enemy. Exp... Read more
[macEditor] 'NSWindow warning: adding an unknown subview' when launching...
To Reproduce: 1. Open any Unity project on macOS project.2. Observe that in Editor.log: 2017-03-03 13:26:57.371 Unity[90009:12994172... Read more
Enabling/disabling cloth components through script crashes the editor
Enabling/disabling cloth components through script crashes the editor on weaker HDDs/CPUs.Could reproduce only once on SSD, noticabl... Read more
IL2CPP cannot marshal System.Uri in Windows Runtime scenarios.
When we use UWP's WebView class we get a marshalling exception. System.Runtime.InteropServices.MarshalDirectiveException: Cannot mar... Read more
[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage).In Unity 5.5.1p4 the issue has evolved: ... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce:1. Run this command:"{UNITY_5.6b6 PATH}" -pro... Read more
Animation's clip name isn't renamed in Import settings when using @ prefix
Steps to reproduce:1. Download @cube.fbx2. Create new project and import @cube.fbx Expected results: Animation name in Project and i... Read more
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce:1. Download 5.6Demos.zip and open "VideoDemo1" scene2. Press play button to enter play mode3. Press play button t... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce:1) Open the atta... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce:1. Open the project2. Notice there are no compiler errors3. Open NewBehaviourScript.cs with Visual Studio4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened