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First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps:1. Open user attached project2. Enter Play Mode3. Press buttons: "Download Video" -> Prepare Video" Expected: The fir... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce:1. Download attached project2. Build project for UWP with .NET backend3. Launch player and wait until calculation... Read more
Playing a h264 video near the end restarts it
Repro steps:1. Open user attached project2. Enter Play Mode3."Download Video" -> "Prepare Video"4. Press the ">" or "<" but... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
Shader Graph - Editor Window is blank when opening Shader Graph Assets w...
If the Shader Graph window is closed and you open a Shader Graph asset with the Return key, the Editor Window will appear blank. Not... Read more
[XR Graphics LWRP Postprocess] When using post process effects with LWRP...
When using post processing effects and instancing stereo rendering mode only a white screen is shown. master branch of SRP repo and ... Read more
Shader Graph - Node previews are not shown when adding nodes to the graph
If you add a node to the graph, the preview of the new node will be blank. You will need to make another change to the graph e.g. mo... Read more
Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...
How to reproduce:1. Open the "Physics2D Ignore Collision crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual... Read more
Building with il2cpp, arm64, and daydream/cardboard causes unresponsive ...
How to reproduce:1) Create a new project.2) Import the googlevr unity package 1.170.0 (https://github.com/googlevr/gvr-unity-sdk/rel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window