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[Particle System] invalid gravity modifier results in console spam
1) Open attached project 2) Click on particle system in the hierarchy 3) Observe the particle system simulate nicely 4) Now set th... Read more
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive 2) Enter Play mode 3) Observe the spotlight does not cast light or shadow onto the cube. Additio... Read more
[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce: 1) Open the attached project (TextLighting.zip). 2) Open the scene 'Example.unity'. 3) Enter playmode. - Notice... Read more
[RawImage] Crash when exiting after destroying mainTexture
Repro steps: 1) Open the project and Bug.scene in it 2) Play and press Load Image in Game View 3) Wait for the Image to load 4) Clic... Read more
Black terrain patches in standalone builds
Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more
[Particle System] Start Size resets to 1 if not specified in Emit Params
Steps to reproduce: 1. Open attached project and its scene "test" 2. Select "Particle System" in the hierarchy and set its "Start Si... Read more
[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture
Repro steps: 1) Open the project and Bug.scene 2) Open up the Profiler 3) Play the scene 4) Press the Destroy button in the Game Vie... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view