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0
votes
Duplicate

[Final Gather] Glowing edges on baked geometry

Global Illumination

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Feb 14, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project2. Open scene test2.unity- The scene contains a variety of cubes in different colours posi... Read more

0
votes
By Design
2
votes
Fixed

After instantiating canvas prefab with a slider or scrollbar, console di...

UI

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce in the attached project:1. In FILE bar, use the Test Bug tab and press "Instantiate prefab bug"or2. Drag Slider Hol... Read more

0
votes
Fixed

Scene view wireframe/GI/... modes broken when using HDR + Deferred + MSAA

Scene/Game View

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Feb 19, 2015

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Version/s:

When camera is using both deferred (either new or legacy) and HDR, and MSAA in quality settings at the same time, then scene view wi... Read more

0
votes
Duplicate

Selecting prefab that has effector, throws "m_Effector == effector"

Physics2D

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Feb 14, 2015

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Version/s: 5.0.0f1

This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more

4
votes
Duplicate

Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)

UI

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Feb 18, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Import the unitypackage attached to the post.2. Open scene 'PrefabInstantiateTest' & play.3. Notice that Canvas... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more

0
votes
Won't Fix

Unity 5 Asset Server Saves Current State Into Layouts

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Feb 19, 2015

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Version/s: 5.0.0f2

- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version con... Read more

0
votes
Fixed

OnDrop is called after every OnPointerUp, even if OnDrag doesn't get called

UI

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce:1. Open attached project2. Open scene3. Press play4. Click first cube5. Notice that OnDrop is called even if OnDrag doe... Read more

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