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Disabling RuntimeAnimatorController in Play mode causes object's Transfo...
Reproduction Steps:1. Import attached project.2. Open "Error repro" scene.3. Enter Play Mode.4. Select "ThirdPersonController" in Hi... Read more
NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Select asset in project view: Assets/units/New Experiment... Read more
Non 3d icons vanishes if gizmo scaling is turned completely down
Non 3d icons vanishes if gizmo scaling is turned completely down. - open unity- in scene view turn the gizmo scale slider all the wa... Read more
Code isn't fully generated causing ExecutionEngineException when calling...
To reproduce:1. Open attached project2. Build it to iOS3. Try pressing the buttonThe button will call a function, which causes the b... Read more
Self-shadowing artefacts appear on players and editor
Steps to reproduce: 1. Open attached project2. Open scene test3. Notice artifacts visible on cube. You can select "Main Camera" and ... Read more
Couldn't find current light in the list of mixed lights error
After baking lighting, "Couldn't find current light in the list of mixed lights" error appears in console log. It can sometimes stal... Read more
[iOS][Android] Different texture types cause artifacts with soft shadows
Some artifacts with soft baked shadows can be observed when the platform is switched to mobile. Texture type format is converted fro... Read more
[Scene View] Realtime GI Directionality Scene Visualization Mode is not ...
Realtime GI Directionality Scene Visualization Mode is not working, no data is displayed in this mode. Steps for reproduction:1) Dow... Read more
[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal
To reproduce:1. Open attached project2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the com... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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