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[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps: 1. Download project "TimelineCopyIssue.zip" and open in Unity 2. Copy track from SetA/TimelineA 3. Paste the cop... Read more
CreateDelegate does not handle virtual methods properly in IL2CPP
To reproduce: 1. Open project attached by QA 2. Open BugReport scene and enter play mode 3. In the console notice output "Child" (ex... Read more
Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap. Steps to reproduce - Open the attached Unity Project in 20... Read more
Crash when making a copy of a textured terrain
Steps to reproduce: 1. Open QA's attached project 2. Create a terrain, add one of the textures in the Assets folder 3. Copy the text... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce: 1. Open user attached project 2. Find the StrikeView prefab in the project, drag it on the canvas 3. Notice that... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happened Windows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it us... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce: 1. Open the attached project 2. In Project window, select "cloisterGarden_noFountain" 3. Open Inspector window an... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce: 1. Download and install Microsoft OneDrive 2. Create a new Unity project in OneDrive directory 3. Close Unity 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map