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[WebGL] RectMask2D does not mask
Reproduction Steps:1. Open the attached project.2. Open the SampleScene.3. File->Build Settings->WebGL->Build and Run What'... Read more
SceneView renders legacy skybox when custom RP is active
SceneView still renders legacy skybox when custom RP is active. Tested with HDRP, but I'd assume this is the case for any SRP.This i... Read more
[WSA] Exported project does not have Visual Assets set correctly in Pack...
Steps to reproduce:1. Download 1066142_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studios ... Read more
Unity crashes on std::_Tree<std::_Tmap_traits<core::basic_string<char,co...
How to reproduce:1. Open user's attached project "Assets.zip"2. Rightclick on Assets folder and choose "reimport"-- Unity crashes --... Read more
[GearVR][Android][XR] Oculus plugin is not loaded when using ARM64 as ta...
How to reproduce:1. Open attached "OculusInitialization" project2. Build & Run project (all the configuration is already done in... Read more
[WACK] Windows App Certification Kit Binary Analyzer fails when certifyi...
How to reproduce:1. Create a new Unity project2. In the Build Settings, Switch Platform to UWP3. Enable Virtual Reality Support in P... Read more
[Android] Using instancing_on keyword in ShaderVariantCollection increas...
To reproduce:1. Open attached project (the latest one)2. Top bar > BuildTools > Build to rebuild asset bundle2. Build android ... Read more
[Timeline] 'Find Source Asset' option is disabled on Playable Track time...
To reproduce:1. Open project2. Open Timeline window3. Select New Timeline asset in the project window4. Right click on TestClip, not... Read more
Performance regression in asset import times
An asset package from the asset store (https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-11031... Read more
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...
Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open