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Unable to select Sprite from Scene View by clicking on it
1. import a Sprite and add it to the scene 2. click somewhere not on the Sprite in the Scene Viewer 3. click on the Sprite in the Sc... Read more
[MovieTexture][OSX] Standalone player resizing issues
Resizing windowed player sometimes breaks playback, also moving from windowed -> fullscreen creates artifacts in areas outside movie... Read more
[LOD] LOD grouping isn't consistent in inspector and scene view
To reproduce: 1. Create a cube (while quality setting is fantastic) 2. Add LOD 3. Zoom in/out in scene view 4. Notice that current L... Read more
[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project 2. Open the 'IncludedFile.cgnic' and uncomment line 4 3. Save the changes and swit... Read more
[MeshPreview] Colors of the mesh are not displayed in the inspector prev...
Steps to reproduce: 1. Open the attached project 2. Select the mesh asset in the project window 3. Notice that only uv and uv2 are ... Read more
Data can be lost on reliable channel
Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more
[Material] Material.SetTexture does not update texture
Steps to reproduce: 1. Open scene "1". 2. Click play. 3. Select TestCube, TestChangeDetailMap.js attached on it , but TestCube does ... Read more
[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...
Reproduction steps: 1. Open the attached project "StrangeSky_5.0.1f1" 2. Open the scene "Main". In this scene you will see a cube. 3... Read more
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...
To reproduce: 1) Download and open project (or just get Unity Labs from asset store) 2) Switch platform to iOS 3) Try building light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project