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[Terrain] Brush GUI is not being drawn for built-in Stamp Terrain Tool
GUI for the built-in Terrain Stamp tool isn't drawn at all. You have to then go to another Tool and change the brush, brush size, et... Read more
[Terrain] Quantization of brush preview
The brush preview and mesh preview are quantized and end up not matching the actual modification to the heightmap Read more
[Terrain] Small brush sizes cause the brush preview texture to tile
Small brush sizes cause the brush preview to tile. Brush preview should not be tiling Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce:- Open the attached project- Switch to Android or iOS build platform- "Build and Run" to a device Expected:The imag... Read more
[Terrain] Clamping/stretching of painted texture causes application to n...
Something is causing the alpha texture application to be clamped (to 0?) and stretches the actual application a bit. Noticeable with... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
[WebGL] RectMask2D does not mask
Reproduction Steps:1. Open the attached project.2. Open the SampleScene.3. File->Build Settings->WebGL->Build and Run What'... Read more
SceneView renders legacy skybox when custom RP is active
SceneView still renders legacy skybox when custom RP is active. Tested with HDRP, but I'd assume this is the case for any SRP.This i... Read more
[WSA] Exported project does not have Visual Assets set correctly in Pack...
Steps to reproduce:1. Download 1066142_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studios ... Read more
Unity crashes on std::_Tree<std::_Tmap_traits<core::basic_string<char,co...
How to reproduce:1. Open user's attached project "Assets.zip"2. Rightclick on Assets folder and choose "reimport"-- Unity crashes --... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value