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IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
'skinWidth' member of CharacterController should be exposed
The 'skinWidth' variable can't be modified with a script. Every other value which can be modified in the inspector can be modified i... Read more
[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...
After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed ... Read more
[Environment] Water reflections are incorrect (displaced) in WebGL
How to reproduce: 1. Open project (from the Cloud)2. Open scene Draft.unity3. Play scene- Note how nothing seems out of the ordinary... Read more
AnimationMode getting NullReferenceException after Undo with Custom Edit...
How to reproduce:1. Open the attached project2. Open "Bug" scene3. Open Scene view and select "Char" in Hierarchy4. In the Scene vie... Read more
Uninstalling Unity doesn't remove all files
Standard Assets packages and Unity_x64_s.pdb are left behind. This is on Windows. Unity used to clean up all the files behind itself... Read more
Scene view show mipmaps view mode is broken (in 4.6.1)
Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://perf.... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12