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[UI] Prefab position is not saved when it is applied
Steps to reproduce: 1. Open user attached project 2. Find the StrikeView prefab in the project, drag it on the canvas 3. Notice that... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happened Windows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it us... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce: 1. Open the attached project 2. In Project window, select "cloisterGarden_noFountain" 3. Open Inspector window an... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce: 1. Download and install Microsoft OneDrive 2. Create a new Unity project in OneDrive directory 3. Close Unity 4.... Read more
Unity fails to resolve packages after opening a project stored in cloud ...
Steps to reproduce: 1. Download and install Microsoft OneDrive 2. Create a new Unity project in OneDrive directory 3. Close Unity 4.... Read more
GI Meta Pass does not see to upload per object information
Note: This is super important for SampleGame project and Photogrammetry demo project that rely a lot on planar mapping. This should... Read more
Batch mode Unity Editor crashes without stack trace when %APPDATA% is no...
How to reproduce: 1. Download tester submitted shell script 2. Tweak directories so they point to valid Unity editor 3. Run script w... Read more
Editor crashes on profiling::Profiler::FlushChannels after using Profile...
Steps to reproduce: 1. Open attached “Voxel Engine.zip” Unity project 2. Open “Development Scene” scene 3. Open Window->Profiler 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened