Search Issue Tracker
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
[ImageEffects] Shaders that rely on HDR produce overly large results in ...
How to reproduce: 1. Open attached project (or stripped project from the Cloud)2. Open scene Scenes/Moba.unity3. Open quality settin... Read more
[Standard] Standard Shader Fundamentals section missing details for Stan...
Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.htmlNo ment... Read more
Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.htmlSection ... Read more
[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.htmlSection list... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project2. Open 'scene'3. Select Main Camera4. It has Edge Detection script... Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed