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0
votes
Fixed

Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)

Shaders

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Feb 08, 2015

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Version/s: 5.0.0f1

Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more

0
votes
Fixed

[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...

Audio

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more

0
votes
Fixed

[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry

Audio

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more

2
votes
Fixed

[ImageEffects] Access Specifier on FishEye Image Effect Wrong

Standard Assets

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Feb 06, 2015

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Version/s: 5.0.0b22

FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attached... Read more

0
votes
Fixed

Physics2D.OverlapArea less precise than Physics2D.Raycast

Physics2D

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Feb 08, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more

0
votes
Fixed

[WSA] Impossible to copy - paste on Win Store Apps

Windows Store Apps

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Feb 09, 2015

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Version/s: 5.0.0f1

1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more

1
votes
By Design

[ImageEffects] Shaders that rely on HDR produce overly large results in ...

Shaders

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Feb 04, 2015

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Version/s: 5.0.0b22

How to reproduce: 1. Open attached project (or stripped project from the Cloud)2. Open scene Scenes/Moba.unity3. Open quality settin... Read more

0
votes
Fixed

[Standard] Standard Shader Fundamentals section missing details for Stan...

Docs - Manual

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Feb 06, 2015

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Version/s: 5.0.0f1

Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.htmlNo ment... Read more

0
votes
Fixed

Standard Shader Fundamentals section misses explanation of Rendering mode

Docs - Manual

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Feb 06, 2015

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Version/s: 5.0.0f1

Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.htmlSection ... Read more

0
votes
Fixed

[Standard] Standard Shader Procedures section duplicates data on shader'...

Docs - Manual

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Feb 06, 2015

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Version/s: 5.0.0f1

Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.htmlSection list... Read more