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[Animation2D] ArgumentOutOfRangeException when undoing bone structure in...
How to reproduce:1. Open the attached project2. Select panda sprite and open Sprite Editor3. Select one of the pandas and switch to ... Read more
Video component volume controls are not working
The video is still audible after enabling mute and setting its volume to zero Steps to Repro1. Open the attached or create a new pro... Read more
[Editor] Scale handle disappears in Game view after increasing the scale...
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor. Steps to Repro... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to R... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps:1. Create a default particle system2. Duplicate the system, and in Renderer change the Render Mode to Mesh3. Select both... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is:--Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0... Read more
Unity crashes when using C++ dll library to cross compile code to C# and...
How to reproduce:1. Download user's attached project2. In the project open the Scene called "Main"3. Play the Scene and you will see... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned