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0
votes
Not Reproducible

Lots of rect transform properties are constantly added to animation clip...

Animation

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Feb 06, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene3. Select the gameobject named "Login" in the scene at UI > Pop-Ups.4. Open the... Read more

0
votes
Fixed

AssetBundle.CreateFromMemory example is in Java

Docs - Scripting Reference

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Dec 15, 2014

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Version/s: 4.6.0p1

All sample code on this page is written in JavaScript; http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromMemory.htmlhttp... Read more

0
votes
Fixed

Unity crashes on startup with iOS 4.3 devices

iOS

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Feb 06, 2015

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Version/s: 4.6.2p1

The Unity iOS player crashes on startup with iOS 4.3 devices. It stops the startup process at ImageLoader::runInitializers. Read more

2
votes
Fixed

Audio clip volume is normalized when "Force to Mono" is enabled on a 16-...

Asset Import

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Feb 06, 2015

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Version/s: 5.0.0b21

Attached project:- Includes 2 pairs of audio clips that demonstrate the issue.- Notice the difference in volume between each clip an... Read more

0
votes
By Design

WebGL build always show out of memory error in Chrome

WebGL

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Feb 06, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open and build the project to webgl2. Open the build with Chrome3. Observe the javascript errors. Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

0
votes
Fixed

[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...

Asset Loading

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Jan 31, 2015

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Version/s: 4.5.5p3

To Reproduce: 1. Run The project attached to the post.2. Deploy it to standalone or to a device.3. Make detailed memory snapshot (ju... Read more

0
votes
Not Reproducible

UnityEvent drawer does not request appropriate subtype for parameter field

Inspector Framework

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Feb 06, 2015

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Version/s:

Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ob... Read more

0
votes
Fixed

Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)

Shaders

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Feb 08, 2015

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Version/s: 5.0.0f1

Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more

0
votes
Fixed

[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...

Audio

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more