Search Issue Tracker
Fixed
Votes
0
Found in
4.5.5p3
Issue ID
668692
Regression
No
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads assets from the resource folder
To Reproduce:
1. Run The project attached to the post.
2. Deploy it to standalone or to a device.
3. Make detailed memory snapshot (just observe the overall value/graph if profiling editor, because it crashes (670225) )
4. Click the button which calls Resources.LoadAsync("").
5. Make another snapshot.
6. Notice that it seems to load all(?) the assets from the resources folder into memory.
Tested on ios & osx standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment