Search Issue Tracker
Fixed
Votes
0
Found in
4.5.5p3
Issue ID
668692
Regression
No
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads assets from the resource folder
To Reproduce:
1. Run The project attached to the post.
2. Deploy it to standalone or to a device.
3. Make detailed memory snapshot (just observe the overall value/graph if profiling editor, because it crashes (670225) )
4. Click the button which calls Resources.LoadAsync("").
5. Make another snapshot.
6. Notice that it seems to load all(?) the assets from the resources folder into memory.
Tested on ios & osx standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment