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The left eye's Lens Flare light is shown incorrectly when using OpenXR
Reproduction steps: 1. Open user attached project "HDRP 2023.zip"2. Open Edit > Project Settings > OpenXR3. Enable Mock Runtim... Read more
“NullReferenceException" errors are thrown in Play mode when subscene ed...
Reproduction steps:1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project2. Open the “Repro” scene3. Enable Editing for ... Read more
The "Connect to server" window pops up after any modification when VPN i...
Reproduction steps:1. Enable VPN2. Disconnect from the internet3. Open any remote project4. Create a new C# script in the Assets fol... Read more
Synchronization is lost on lists when using SerializeReference
Reproduction steps:1. Open the attached project “SynchronizationLost“2. Open the “Sample Scene” Scene3. Select the "SyncLost" GameOb... Read more
Creating Visual Effect GameObject throws an error
How to reproduce:1. In a Hierarchy, right-click and select Visual Effects > Visual Effect2. Observe errors thrown in the console ... Read more
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords. I've made a simple repro projec... Read more
[URP] NullReferenceException error when creating new Lens Flare Data for...
Steps to reproduce:1. Open the attached “LensFlareBug” project2. Open the “SampleScene” scene3. Create an empty GameObject4. To the ... Read more
Global Illumination gets stuck on "Preparing Bake" when pressing "Genera...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/BreachsideTown” Scene3. Open the Scene category in... Read more
Objects with HideFlags.DontSave do not get removed in Play Mode when the...
How to reproduce:1. Open the attached project “hideFlagTest” and load Scene “newParent”2. Enter Play Mode3. Observe the Game View Ex... Read more
Memory usage slowly rises overtime and the Editor crashes eventually whe...
Steps to reproduce:1. Open the attached “repro-project”2. Open the Assets/Scenes/ScaleTestScene.unity scene3. Open Task Manager4. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row