Search Issue Tracker
Fixed
Fixed in 2022.3.0f1, 2023.1.0b20, 2023.2.0a17
Votes
0
Found in
2022.2.18f1
2023.1.0b15
2023.2.0a12
Issue ID
UUM-34873
Regression
No
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords.
I've made a simple repro project, with Strict Variant Matching enabled, where I have a simple shader (Stripped down to almost nothing from the URP Lit shader) and two boxes in a scene. In the shader I have a define (_USE_DYNAMIC_) to switch between using a dynamic branch or multi compile for the three Fog keywords.
Expected results are:
* Fog disabled: RED
* Fog enabled with _USE_DYNAMIC_ disabled: BLUE
* Fog enabled with _USE_DYNAMIC_ enabled: GREEN
In the editor everything works fine but if the define is set to 1 and you make a build and run, Strict Variant Matching will fail and render the boxes in magenta.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2023.2.0a17):
Fixed dynamic branching keywords when using strict variant matching
Resolution Note (fix version 2023.1.0b20):
Fixed dynamic branching keywords when using strict variant matching