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Fixed in 2022.2.22f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a17
Votes
0
Found in
2022.2.18f1
2023.1.0b15
2023.2.0a12
Issue ID
UUM-34873
Regression
No
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords.
I've made a simple repro project, with Strict Variant Matching enabled, where I have a simple shader (Stripped down to almost nothing from the URP Lit shader) and two boxes in a scene. In the shader I have a define (_USE_DYNAMIC_) to switch between using a dynamic branch or multi compile for the three Fog keywords.
Expected results are:
- Fog disabled: RED
- Fog enabled with _USE_DYNAMIC_ disabled: BLUE
- Fog enabled with _USE_DYNAMIC_ enabled: GREEN
In the editor everything works fine but if the define is set to 1 and you make a build and run, Strict Variant Matching will fail and render the boxes in magenta.
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Resolution Note (fix version 2023.2):
Fixed dynamic branching keywords when using strict variant matching
Resolution Note (fix version 2023.1):
Fixed dynamic branching keywords when using strict variant matching