Search Issue Tracker
Fixed in 2022.2.22f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a17
Votes
0
Found in
2022.2.18f1
2023.1.0b15
2023.2.0a12
Issue ID
UUM-34873
Regression
No
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords.
I've made a simple repro project, with Strict Variant Matching enabled, where I have a simple shader (Stripped down to almost nothing from the URP Lit shader) and two boxes in a scene. In the shader I have a define (_USE_DYNAMIC_) to switch between using a dynamic branch or multi compile for the three Fog keywords.
Expected results are:
- Fog disabled: RED
- Fog enabled with _USE_DYNAMIC_ disabled: BLUE
- Fog enabled with _USE_DYNAMIC_ enabled: GREEN
In the editor everything works fine but if the define is set to 1 and you make a build and run, Strict Variant Matching will fail and render the boxes in magenta.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (fix version 2023.2):
Fixed dynamic branching keywords when using strict variant matching
Resolution Note (fix version 2023.1):
Fixed dynamic branching keywords when using strict variant matching