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Fixed in 2022.3.21f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b10
Votes
4
Found in
2022.3.4f1
2023.1.0b14
2023.2.0a13
2023.3.0a1
Issue ID
UUM-34867
Regression
Yes
Synchronization is lost on lists when using SerializeReference
Reproduction steps:
1. Open the attached project “SynchronizationLost“
2. Open the “Sample Scene” Scene
3. Select the "SyncLost" GameObject
4. Add a new string entry in the “List Of Strings“ of “Data Ref“
Expected result: new string entry is added to both "Data Ref" and "Data Ref 2"
Actual result: new string entry is added to both "Data Ref" and "Data Ref 2" only after you deselect “SyncLost“ GameObject and select it again
Reproduced with: 2022.2.0a13, 2022.2.16f1, 2023.1.0b14, 2023.2.0a13
Not reproduced with: 2021.3.24f1, 2022.2.0a12
Couldn’t test with: 2020.3.47f1 (InspectorElement.FillDefaultInspector not implemented)
Reproduced on: macOS 13.0.2 (Intel), Windows 10 (user reported)
Notes: If you comment out lines 8-14 in "SyncLostMonoEditor.cs" both lists will show the new entry directly
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