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[Android][OpenGLES] Unused SubShaders are compiled when ShaderVariantCol...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Build And Run on an Android device3. In Play... Read more
[Android] APK size increases when built with 2023.X
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Go to File > Build Settings and press “Bu... Read more
[iOS] Application crashes after closing it if a video from VideoPlayer i...
How to reproduce:1. Build And Run the user’s attached “VideoCrashOnIOS.zip” project on an iOS device2. Close the app and observe the... Read more
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when gene...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Right mouse click on the blue square in the Game Window Exp... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce:1. Open the user-attached “MacBuildCrash.zip” project2. Build the project Expected result: The build is successfulA... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce:1. Open the attached project "CubyRoad.zip"2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider Expecte... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more
[Android] Navigation bar keeps opening when tapping the screen in the Pl...
Reproduction steps:1. Open the attached project "KeyboardDemo"2. Build and run on a Samsung Galaxy Note10 device3. In Player, press ... Read more
[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps:1. Open the attached project “ReproProj" with the Android Platform2. Build And Run on the Quest 2 device3. Try in... Read more
The Editor fails to build the Player when using a script to switch the P...
Reproduction steps:1. Open the attached “Test Project” project2. Press Window > MMO > Production Builds > Build Mac Client3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal