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[Win] standalone il2cpp build fails with errors
-e: when trying to compile an empty project it will fail with errors -repro: --install Editor with Windows Standalone Il2CPP suppor... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size. (i.e. to make the particles appear in the same position, a size ... Read more
[OSX] Editor fails to recognize installed Il2cpp support
-e: it shows an error saying Il2cpp is missing despite it being installed -repro: --install Editor with OSX Standalone Il2CPP suppo... Read more
[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction: 1) Download the project below or create a new project 2) In Scene View, try to select lights or camera 3) Ob... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce: 1. Open QA's attached project 2. Open "SceneTest" 3. Enter playmode and press Z Expected result: Texture's colo... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(ShaderLineEndings.zip) 3. Inspect shaders. Some will be ok, others ... Read more
Inspector Debug mode allows ScriptableObject script to be changed to an ...
How to reproduce: 1. Open Unity 2. Load tester-submitted project 3. Create a new 'Scriptable Object Script' using context menu 4. Se... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce: 1. Launch Editor with iOS and Windows runtime support installed; 2. Navigate to Player Settings > XR Settings for Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1