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Surface bump shaders get blurry when using with lightmapping
Bumps on surface bump shaders get blurry when using lightmapping 1. Assign object a surface shader with bumps and make it static2. B... Read more
Landscape Orientation doesn't show default splash screen and displays vi...
When default orientation is set to any landscape, there's no Unity splash screen displayed and the orientation is set to portrait mo... Read more
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6m... Read more
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
2 extra files (lib, exp) generated for windows standalone build
-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. -r... Read more
Location isn't detected in iOS8
Unable to detect location on device with iOS8 Read more
Orientation Change Problem on iOS
When changing orientation through script in Unity 4.6, the coordinates are not registered properly in landscape mode Read more
Disabling button component no longer trigger animation transition with c...
To Reproduce:1. Open in b13, observe that disabling the button component doesn't trigger the transition to 'Disabled' state in anima... Read more
Delegates in Coroutines do not work correctly
To Reproduce: 1. Open and play scene 'test' in the attached project, observe that several same value are outputted. 2. Open 'closure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS