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STV Connection timeouts frequent
Intermittent bug. I've seen this bug (see screenshot "Console") a few times a day with 5.0b20 and b21, appears on all TVs and with v... Read more
Switched of OffMeshLink component enables in playmode
Perpo: - Create an OffMeshLink between two meshes (or use attached project)- Switch off OffMeshLink component - visualisation of it ... Read more
[WP8] Nested serializable struct causes crash
A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaro... Read more
Project doesn't get attached if it has non-ascii chars
To reproduce:1. Create a project with non-ascii name like "буг"2. Open bug reporter3. Report a bug with this project attached4. Chec... Read more
Button with animation transition gets stuck to Pressed state
To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more
Issues in Using Animation Curves manual
Issues in Using Animation Curves manual /Manual/animeditor-AnimationCurves.html a) In the section "Adding and Moving Keyframes" the ... Read more
Unity crashes on Samsung S3 devices, when loading bigger scenes
Some bigger scenes might crash the app when they are loading/reloading on samsung S3 devices. Read more
[WP8] Non uniform scale causes a significant performance drop
Regression since 4.3.4f1 Using a non uniform scale instead of a uniform scale causes a significant hit in performance To reproduce:1... Read more
Offset text in UsingHumanoidChars manual
Offset text in UsingHumanoidChars manual Manual/UsingHumanoidChars.html There is offset text around the print screen. It should be u... Read more
Creating the Avatar manual issues
Manual/class-Avatar.html "you can specify what kind of rig it is in the Rig tab of the ModelImporter options.""Model Importer" – mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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