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0
votes
Fixed

[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...

Shaders

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Apr 07, 2016

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Version/s: 5.3

Repro: 1. Create a new material 2. Set Legacy Shaders/Self-Illumin/VertexLit as shader 3. Observe console errors every time the mate... Read more

0
votes
By Design

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more

0
votes
Duplicate

[OpenVR] Shared Shadows Crash

VR

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Apr 07, 2016

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Version/s: 5.4.0b14

Read more

0
votes
Not Reproducible

[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...

2D

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Apr 07, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open the attached project 2. Open scene 3. Select sprite from Assets folder 4. Drag it onto the plane in the sc... Read more

3
votes
Won't Fix

Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...

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Apr 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "786829.zip" 2. Open scene "repro" 3. In top menu, click "Test > Test Undo". This will... Read more

0
votes
By Design

[WP8.1][UWP] Surface shader will not compile due to it having passes tha...

WP8.1

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Apr 08, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Build and run attached project 2. Deploy to device with ARM architecture 3. Notice errors in the output Only rep... Read more

0
votes
Won't Fix

[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...

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Apr 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project 2. In project tab, click "Show in explorer" 3. Rename asset "B" to "C", do the same to... Read more

0
votes
Fixed

Shaders aren't rendered correctly on Android devices

Mobile Graphics

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Apr 08, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected res... Read more

0
votes
Fixed

[iOS][GLES2] Changing screen resolution to non-native resolution at runt...

Mobile Rendering

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Build for iOS with OpenGLES2 graphics API (should be set by default) 3. Build the g... Read more

1
votes
Fixed

[Deffered] Camera with Clear Flags set to "Don't Clear" glitches

Camera

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Apr 08, 2016

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Version/s: 5.4.0b14

Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select "Main Camera" GameObject in the Hierarchy 4. Notice... Read more

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