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Fatal Error "Size overflow in allocator." when importing ".tex.dds" files
1. Download the project "Name.zip"2. Open the project Result: In Unity 5.4 and 5.5 Import process freezes on a random .tex.dds file ... Read more
Can't unload previous Scene, on the same frame when new Scene is Loaded ...
To reproduce:1. Open attached project "UnloadSceneAsyncBug"2. Open "loaderWorking" scene and Play it.3. Press "SCENE 1" button in Ga... Read more
[Android] WebcamTexture.videoRotationAngle during first frames returns i...
How to reproduce:1. Open the attached project "WebCamRotation.zip"2. Build and run on android device3. You can tap on the screen so ... Read more
LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps:1. Open the attached project "LineRendererBug.zip";2. Open the Hmm.unity scene;3. Try to change the position of L... Read more
Editor 32 bit with Facebook installed looks corrupted
On first installation of Editor 32 bit with Facebook installed looks corrupted: To repro:1. Install Unity Editor 32bit and Facebook ... Read more
Building IL2CPP fails and multiple errors are thrown
Steps to reproduce:1. Open attached project2. Build for android(make sure IL2CPP is selected as backend)-Build fails and multiple er... Read more
[Renderer] Sorting fudge stopped working in 5.6
Repro steps: 1. Create two particle systems at the same place2. Change the color of one of them so it's easier to see3. Change the s... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project.2.Open "VertexAlphaSceneLoader" Scene.3.Go to Assets->AssetBundles/Simulation ... Read more
[Profiler] ParticleSystem.EndUpdateAll takes a very long time in 5.6
Repro steps:1. Extract attached Fireworks.rar into your assets folder.2. Open Fireworks scene and open the profiler3. Press play and... Read more
[Line Renderer] Line renderers behaving differently in 5.6
1. Download Particle Lines asset store project by Unluck Software2. Open PL Demo Scene3. Press play and select PL Blaze 04 effect4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow