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0
votes
Fixed

[UNETServerDll] No error message when NetLibraryManager.Send() is failed

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more

0
votes
By Design

[UNETServerDll] Each next "connect" occupies more memory than previous one

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached project in VS 2015 2. Run ClientGUI project ==> Diagnostic tab shows the amount of occupied memory (46 MB) ... Read more

0
votes
Not Reproducible

[UNETServerDll] Send callback is not invoked after NetLibraryManager.Sen...

Networking

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Apr 11, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more

0
votes
Not Reproducible

[iOS][MT] Crash when trying to render with multiple iOS devices to the s...

iOS

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Apr 11, 2016

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Version/s: 5.3.4p1

To Reproduce: 1. Open and run the attached project with Metal. 2. Connect one device to an Apple TV (other AirPlay Server) and clic... Read more

0
votes
Not Reproducible

[UNETServerDll] Attempt to connect to server while client is intensively...

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

1
votes
By Design

[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...

Graphics - General

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more

0
votes
Fixed

Perforce support won't connect to Helix Cloud due to outdated P4 API code

Version Control

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Feb 08, 2016

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Version/s: 5.4.0b3

Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more

0
votes
Postponed

Multiple Grass Textures lead to bleeding across atlas charts.

Terrain

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more

1
votes
Won't Fix

When a prefab is instantiated and HideFlags.DontSave is applied, an erro...

Scripting

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Jan 26, 2015

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Version/s: 5.0.0b15

To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more

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