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[Asset Store UI] The asset store panel appears blank after we minimize a...
[Asset Store UI] The asset store panel appears blank after we minimize and restore it when its a modal window 2. How we can reprodu... Read more
[WindZone] "Reset" does not restore original values of Wind Zone component
Clicking “Reset” on Wind Zone component does not reset its values. Repro steps: 1. Open WindZone scene from attached project 2. Sel... Read more
[Linux Editor] It is possible to try to open a script as scene in additi...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Right click on that script. 4. On the popup box, click Open S... Read more
[Linux Editor] Some GameObject menu item options for assets should be di...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Select that script 4. Click on "GameObject" menu item. 5. See... Read more
[OS X][Build] ScreenSpace UI Camera stops rendering MainCamera when alph...
Steps to reproduce: 1) Open users attach project(the one on the bottom) 2) build for OS X Expected behavior: cube spins without sto... Read more
UI Elements become invisible after scrolling "Graphics" option for the e...
1. Open scene "mainScene" 2. Select any button from withing scene view 3. Change "Graphic" for the selected button from inspector 4.... Read more
Resizing the camera's viewport rect affects shadow quality
By changing the resolution you're changing the projected area of each screen pixel into the shadowmap. Differing results are to be e... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce: 1. Open up a new pr... Read more
Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings) 2. Drag&Drop the last scene in the list to the beginning o... Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project 2. Build to iOS 3. Click on first inputfield 4. Click on second inputfield 5. Close keyboard 6. Inputfield ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time