Search Issue Tracker
[UNETServerDll] CRCMismatch error appears only after second connect
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more
Timeout of WebRequest causes undisposable thread pool to freeze Unity Ed...
Reproduction steps(GIF attached): 1. Open and play attached Unity project. 2. Click on the "WebRequest" button. [Windows] 3. "Thread... Read more
Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce: 1. Open that attached project 2. Open Test scene 3. Make sure that the Game View is using TextGlitch (669x509) as ... Read more
Crash if using MenuItem with generic class
Please note that use of generic classes/methods for MenuItem is not supported and therefore shouldn't be used. Steps tor reproduce:... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project 2. Build to iOS 3. Touch any of the squares 4. Squares will be set to interactible false and then true 5. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData