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[Android] [Unity remote 4] compass input returns 0
To reproduce: 1) Open the attached project 2) Open Unity remote 4 on android device 3) Play the scene 1, notice that it returns all ... Read more
Particle Effect is delayed every time after pausing/resuming effect
To reproduce: 1. Open attached project 2. Open TestScene 3. Select 08 GameObject 4. Change Start Delay to 5 5. Simulate particle e... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce: 1. Open attached project's "777550.zip" ... Read more
[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: ... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce: 1) open users attached project 2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' ... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro: --get lightmapping test project homes\qa\zbignev\Light... Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps: 1. Open attached "prj" Unity project. 2. Open test scene. 3. Go to "Window > Lighting > Scene" and click "Build"... Read more
[iOS]UI/Lit shaders does not reflect light
1. Open attached project 2. Build to iOS 3. Move Green and Blue or only Green slider to 0% and Light on the left will not be display... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but not a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time