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Editor manifest hasn't been updated to include the latest 2.0.x IAP Package
The current manifest for 2018.3 contains IAP package version 2.0.1, which is not the latest 2.0.x release. This means that when you ... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce:1. run playmode tests on standalone and save xmlexample command to execute: Unity.exe -runTests -projectpath ...\... Read more
[Android] FMOD failed to initialize the output device.: "Error initializ...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run SampleScene on a device3) Check the logcat and yo... Read more
[iOS] Canvas loads after the scene is loaded
Scene loads before the canvas, which results in seeing what in the scene before the canvas appears. To reproduce:1. Open users attac... Read more
ADB prevents Editor logs from being deleted/renamed on windows
Steps to reproduce:1. Open the editor, select the Android platform2. Wait for the devices to be fetched (that starts up ADB)3. Close... Read more
ProBuilder - Warning when opening Preferences or Settings - PreferenceIt...
If you have ProBuilder installed and open the editor Preferences or Settings windows, the following warning will be displayed in the... Read more
[Android] The Java.exe process that executed Gradle is not Terminated wh...
To reproduce: 1. Download attached project "AndroidTest.zip"2. Open Command Prompt3. Write this line "\path\to\Unity.exe" -batchMode... Read more
SceneManager.LoadScene Unable to unload scene.
I have a Canvas button that triggers the SceneManager.LoadScene(). The issue is that it calls the OnBecameInvisible() method. This w... Read more
Timeline animated object jumps around while animating its Position or Ro...
Steps to reproduce:1. Open SampleScene in the attached project2. Select Plane and in Timeline window add Animation Track with Plane'... Read more
[Android] [Windows] When selecting incompatable JDK, pop up appears with...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable 'Use embe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes