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[.NET 4.6][macOS] Native code callbacks from separate thread crash Unity...
Steps to reproduce: 1) Open the attached project. 2) Open Scene.unity. 3) Enter play mode. 4) Exit play mode. 5) Enter play mode. U... Read more
Views added to unityplayeractivity are not visible once the keyboard is up
Steps to reproduce: 1. Open attached project 2. "New Unity Project.zip" 3. Build and run on android 4. On the device press "Show" to... Read more
[DownloadAsstant] [Mac] Visual studio for Mac is always selected in com...
To repro: 0. Make sure you have Visual Studio for Mac installed (in /Applications/Visual Studio). 1. Run 2018.1.0a6 DownloadAssist... Read more
The Adam Asset store model shows a Biped warning
Steps to reproduce: 1. Open a new project 2. Import attached Adam model (it's a lot smaller than downloading the whole thing) 3. Sel... Read more
When a class inherits from StateMachineBehaviour into a DLL, Unity does ...
Steps to reproduce: 1. Extract the attached archive into a folder 2. Open the Visual Studio solution located at DLLTest/DLLTest.sln ... Read more
Imported model joints cause incorrect normals
Steps to reproduce: 1. Start a new project 2. Import user provided package 3. Open the test scene 4. Notice that the model with join... Read more
Capsule partially falls through the terrain
Reproduction steps: 1. Download "Reproduction.zip" 2. Open Reproduction project in Unity 3. Play the "Grassy Hills" scene Expected ... Read more
[Timeline] Shortcut keys for copy from one track and paste to another tr...
Shortcut keys for copy from one track and paste to another track doesn't work on Mac OSX Steps to Reproduce: 1. Create a new proje... Read more
[Light] Terrain's speed tree shadows are not getting baked when 'Mode' i...
Steps to Repo: 1. Hierarchy > 3D Object > terrain 2. Terrain > pain trees > edit tree > add tree 3. Select light game object > set m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion