Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b11
Issue ID
972963
Regression
No
[Timeline] Shortcut keys for copy from one track and paste to another track doesn't work on Mac OSX
Shortcut keys for copy from one track and paste to another track doesn't work on Mac OSX
Steps to Reproduce:
1. Create a new project.
2. Download the Adam Character package from assets store
Link : https://www.assetstore.unity3d.com/en/#!/content/74842
3. Create a new scene
4. Add the Adam Character prefab to the scene.
5. Open Timeline Window from Window Menu
6. Create a new Timeline.
7. Drag and Drop the Adam character to the Timeline window.
8. Click on the button located beside the "Red button"
9. Click on Add from Animation clip.
10. Select any animation
11. Duplicate the Track using CMD + D
12. Copy(CMD + C) the animation clip from the first one that was create
13. Select the Duplicate track and Paste (CMD + V)
Expected Result:
The copied animation clip should be placed on the track that was selected.
Actual Result:
The copied animation clip gets pasted under the track from which was copied.
Frequency:
Always
Bug Reproducable on :
2017.3.0b11, 2017.2.0f3, 2017.1.0f3, 2017.1.0b5, 2018.1.0a5
Additional Note:
Copy & Paste with Right click of mouse works exactly as Expected Result.
Environment Details:
Unity 2017.3.0b11
OS: Mac OSX
Video Link for the Bug : https://globalstep-my.sharepoint.com/personal/sanket_pilankar_globalstep_com/_layouts/15/guestaccess.aspx?docid=18b827e294e6c471b811c3c1e11015ab4&authkey=AQqQXuwu3VDVbZHCongMqC8&e=3562b7535e1e48e6865aa579e046eeb5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment