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[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce:1) Download attached project 'Unity560test.zip' and open in Unity2) Build and run project on a device3) After app... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
Scene grid disappears when Canvas Render mode is set to Screen Space - C...
To reproduce: 1. Download attached project and open it;2. Add (UI) Image to hierarchy window;3. Set Canvas Render mode to Screen Spa... Read more
[Android] Since 5.6.0b3 UnityPlayer does not allow child views to be vis...
How to reproduce:1. Open user provided project2. Build for android device3. Press 'Add Android View'3a. Press in the top left corner... Read more
Scene disappears when renaming it in the save dialogue box
Steps to reproduce:1. Open the attached project (SceneTestProject.zip)2. Create a new scene3. Try to save the new scene4. Dialogue b... Read more
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...
Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more
After changing the canvas active state, the canvases do not display corr...
Reproduction steps:1. Open the attached project;2. Open the scene "Scene";3. Observe the Sort Order of the gameobjects "Canvas" and ... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce:1. Open the project2. Enter Play mode3. Open "GameObject" in Hierarchy window -> Configurable Joint component4... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[Transparency] Face orientation is not evaluated when baking a one-sided...
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked ont... Read more
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