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[Xbox One] Using Xbox One 4.3 Beta (RC10) and plugin version 2.10.00
This is most likely because this is capped and we need to add iterator support. We should do this soon. Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Windows Store Apps pla... Read more
Errors when importing the UI example project from the Asset Store
Steps to reproduce : - import the UI example project from the Asset Store and notice the errors *Note :On 4.6, UnityEngine.EventSyst... Read more
Mobile Input mode of Cross Platform Input ignores regular Input Manager ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Android platform3. Ena... Read more
NavMesh error when opening the Draggable Panel scene
Steps to reproduce : - import the UI example project- open the Draggable Panel scene and notice the error NavMesh asset format has c... Read more
[webGL]Panning of 3d sounds is inversed in a webgl build
To reproduce:1. Open attached project2. Open scene3. In the scene you see that one sound source is on the left, the other one on the... Read more
[InputField]When the InputField.text field is accessed via script from a...
To reproduce:1. Open attached project2. Open FreeCameraDemo scene3. Press Play4. Click Singapore or Caribbean Button5. Notice that i... Read more
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce:1. Open the attached project and the scene2. Let the scene bake, observe the floor (it reflects sky directly, whi... Read more
Black triangles at random vertex positions
To reproduce:1. Open the attached project2. There is a scene with a script, an object and the object is animated3. Observe the black... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed