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Collisions between Rigidbodies with Continuous collision detection is br...
The physics engine does not properly handle collision detection in certain cases between "Continuous Dynamic" Rigidbodies and "Kinem... Read more
Focusing on Canvas focuses on child object instead when pivot is in cent...
Steps to reproduce: 1. Create new project 2. Switch pivot mode to centered 3. Add scroll view component to scene (canvas will get c... Read more
Short cut keys are not registered in Unity after a modal dialog box popup
Steps to reproduce: 1. Download 971524_repro.zip and open "new" scene 2. Create two empty objects in the scene 3. Drag several sprit... Read more
Wrong asset selector type in material remapping import settings if mater...
To reproduce: 1. Open attached Unity project "TestBeta.zip" 2. Click on "Untitled" model 3. In the Inspector window, click on Materi... Read more
[SketchUp] Unity crashes at "GetAnalyticsData" when assigning material t...
To reproduce: 1. Open attached Unity project "TestBeta.zip" 2. Click on "Untitled" model 3. In the inspector window, click on "Mate... Read more
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation track The track scaled to ... Read more
WebGL player runs out of memory with Webcam texture
The attached project runs out of memory in a WebGL build. Suspicion is the WebcamTexture as nothing else is being used. Build a Web... Read more
Timeline clips won't play if activation track is present (but doesn't st...
To reproduce: 1.create a new game object and add 1 animation track and 1 activation track 2. record a simple animation 3. move the ... Read more
[Timeline] NullReferenceException thrown when clicking on an AnimationTr...
[Timeline] NullReferenceException thrown when clicking on an AnimationTrack in Unity To reproduce: 1. Create a new project 2. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Broken Direct Asset Reference Overrides
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- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard