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Particles with Standard surface shader change opacity when observing it ...
To reproduce:1. Open any project2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for Li... Read more
[Android][iOS] WWW request inconsistencies when loading scenes in additi...
Steps to reproduce:1. Open user attached project2. Buld & Run on Android device3. Observe that the text is not outputted in the ... Read more
OnApplicationFocus() is not called upon entering Play Mode
How to reproduce:1. Open tester-submitted project(OnApplicationFocus)2. Open the scene 'SampleScene'3. Enter Play Mode Expected resu... Read more
[Linux Editor] Gameview: free aspect ratio dialog forward tabbing broken
-e: see title, it only switches between two items. tabbing backwards cycles through all items--works in 2017.4 and 2018.1--dialog al... Read more
Hotkeys respond to different keyboard layouts when using a custom keyboa...
Repro steps:1. Install the QA provided custom keyboard layout by running "setup.exe"2. Make sure the installed layout is selected to... Read more
"Capture has no panel, forcing removal" log when changing Slider node va...
How to reproduce:1. Open the "ShaderGraph Error.zip" project2. Open the Ball_Graph.ShaderGraph3. Try to drag the slider value Actual... Read more
Multiple Renderers in a GameObject hides the Material Editor in the Ins...
How to reproduce:1. Open the "TrailRendererOverridesMaterial.zip" project2. Open the "SampleScene.unity"3. Select Cube game object i... Read more
[IL2CPP] System.Diagnostics.Eventing.EventProviderTraceListener is not i...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project (Scripting Runtime Version .NET 4.x, Il2CPP... Read more
OnTriggerExit2D is not being triggered when disabling other GameObject w...
How to reproduce:1. Open user's project.2. Press Play.3. Press 'Appear' button in the Game View.4. Press 'Gone' button in the Game V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes