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Particles Anim Shader does not work when render mode of particle system ...
Steps to reproduce:1. Open the attached project (869386-TestProject.zip)2. Open the Assets/bug_report_anim_shader.unity scene3. Play... Read more
Nested canvas is flickering when it has a moving child and an off-screen...
Reproduction steps:1- Open the reproduction project (868994_reproduction.zip).2- Build and run for standalone.3- Observe all childre... Read more
Sprite Renderer's Color property doesn't change the color of the sprite ...
To reproduce: 1. Download and open attached project2. Open "AdditiveSprite" scene3. Select "bird-sprite_additive" gameObject in the ... Read more
[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen ...
To reproduce:1. Open attached project2. Build and run on windows standalone3. Change the resolution by pressing on the buttons4. Not... Read more
WebGL build crash on start with particles in a scene
Steps to reproduce:1. Open the attached project (TestProjectWebGL)2. Open the Assets/test.unity scene3. Build and run the project fo... Read more
The saved project version doesn't get overwritten when opened by a non-m...
To reproduce (and also version data):1) Create new project - as an example, let's say, with 5.6.0b12) Now close it, then open with 5... Read more
Editor crashes after resetting Play on Awake and replaying the scene
To reproduce:1) Open attached project and the scene in it2) Play it3) After a bit of time, stop it4) Select 'Metronome' object and t... Read more
[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...
If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce:1) O... Read more
Crash when setting mesh.triangles to null
To reproduce:1. Open project2. Open TestScene3. Choose 'Load Test' object4. Open 'Model Save load' settings menu in inspector, click... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more
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