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[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...
To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip)2. Open the "Testing_Scene" scene3. Create a Sprite Mask objec... Read more
[XR][UWP] Opening the TouchScreenKeyboard causes spatial sounds to stop ...
Steps to reproduce:1. Download 1069362_repro.zip2. Change platform to UWP3. Build "SampleScene" with XR enabled and app type set to ... Read more
[MAC] Unity crashes when pressing CMD + Q in Non-Matching Editor Install...
How to reproduce:1. Open a project in Non-Matching Editor Installation (For example a 2018.1 project in 2018.2 Editor)2. When "Openi... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce:1. Open any Unity project2. Import any model with a rig (you can use the attached one)3. Open up Inspector and ch... Read more
Refactoring the name of the script file outside of Unity makes it lose r...
To reproduce: 1. In a new project, create a cube2. Create a script called "Something" and attach it to the cube3. Open the script an... Read more
A small gap is created in the default NavMesh when setting "Step Height"...
1. Download user's attached project "FollowPlayerNavMesh.zip"2. In the project, open the scene "ZombieChaser"3. Go to Window->AI-... Read more
[HoloLens] App freezes when opening virtual keyboard after the app was r...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build "SampleScene" with XR enabled and app type set to X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components