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[XR][UWP] Opening the TouchScreenKeyboard causes spatial sounds to stop taking Spatial Blend into account



Steps to reproduce:
1. Download
2. Change platform to UWP
3. Build "SampleScene" with XR enabled and app type set to XAML
4. Open VS solution and build to HoloLens
5. When the app launches on HoloLens test if spatial sound is working (audio source is on the right side)
6. Perform tap motion to open the keyboard
7. Enter and submit any text to return to the application.
8. Notice how the sound effect no longer sounds like it is coming from a fixed point in 3D space.

Expected results: Spatial sound works after re-entering app on HoloLens
Actual results: After re-entering app Spatial sound stop working. From left and right speakers sound volume is the same.

Reproducible on: .NET and IL2CPP backends

Reproduced with: 2018.3.0a10, 2018.2.5f1, 2018.1.9f1, 2017.4.9f1

  1. Resolution Note (2018.3.X):

    We are no longer fixing issues in 2018.3. If your issues still occurs in Unity 2018.4 or Unity 2019.3 and greater, please re-submit your bug for consideration.

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