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[Android] Anisotropic filtering renders blurry on some ARM GPU devices
Steps to reproduce:1) Download attached project ' AnisotropingFilteringIssue.zip' and open in Unity3) Build and run 'BugTestScene' o... Read more
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps:1. Open the attached project2. Open the "TestScene"3. Enter Play mode4. Select Camera Left / Camera Right gameObj... Read more
[iOS][IL2CPP][Simulator][UnityEngine.iOS.Device.advertisingIdentifier] C...
Reproduction steps: 1. Open the attached "Archive" project.2. Make sure Target SDK in iOS Player Settings is set to Simulator SDK.3.... Read more
Unity incorrectly identifies a Managed Plugin as a Native Plugin
To reproduce:1) Open attached project2) Inspect "Assets\Plugins\NationalInstruments.DAQmx.dll" Expected: Its type is shown as Manage... Read more
SketchUp object which is in the invisible layer, imported to Unity becom...
Reproduction steps:1. Open the attached file 'case867782';2. Open the scene 'testScene';3. Observe the scene window;4. Open 'test' o... Read more
[particles] Particles created with `GameObject/ParticleSystem` do not ha...
1) Click GameObject/Particle System2) Enable trails3) Notice the trails are pink and do not have a material Read more
Compiler errors occur when defining a method with name OnMouseDown in a ...
Steps to reproduce:1. Open the attached project (OnMouseTest.zip)2. Go to Build Settings, switch platform to Windows Store3. Build t... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more
Memory scribble: UNET::HostsArray::TryToDeleteHost(id), Standalone with ...
Regression - started to happen since 5.6.0a4 (does not happen in 5.6.0a3 and 5.5.0p4)This happens only when I use NetworkLobbyManage... Read more
Memory leak when moving mouse over scene
Reproduction steps (might need 2 screens):1. Open project attached (UnityJump.zip)2. Open scene "Scene_SP_BattleEncounter"3. Make su... Read more
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